2022.01.17 04:38 TrafalgarLog [RELEASE] Char's Daily Life - Chapter 23: Char's Momotaro
2022.01.17 04:38 Cipher-23 healthy ways to deal with anger
|submitted by Cipher-23 to Blogswap [link] [comments]|
2022.01.17 04:38 Gashee 12.2 In-Depth Patch Rundown with EUW Challengers uknowSawyer and iBlazeTheGamer
Hey guys, here is the second installment of the patch rundown with EUW Challengers iBlazeTheGamer and uknowSawyer. From patch 12.1, we saw the rise of Chalice Enchanters and Assassins. Enchanters were a great stall comp that provided a lot of damage to Orianna, Seraphine, and an additional legendary in Kai'Sa, Jayce, or Tahm Kench. We also expected Jhin compositions to be dominant, as they were in the beginning of the patch, but players soon realized that Assassin compositions like Shaco and Talon could easily counter them, which caused Jhin to fall a little bit in the meta. Challenger Yone received a small nerf along with GA, but after swapping to QSS as the third defensive item, Yone was a great matchup into Enchanters and could simply ignore the CC that Sion and Braum were dishing out constantly. Urgot was still playable in certain situations but significantly weaker than other compositions. Overall, we felt like the patch was pretty decent but there were definitely some glaring issues as well.
Shoutout to KaynaTV for helping provide the slides of the Rundown!
Our LolChess if needed:
Having Reddit RES might be very useful for this post.
I have also recorded another Patch Note Rundown video to go along with this post. We do talk quite a bit so if you like to hear some ramblings and whatnot certain changes within this patch, feel free to take a look at the full version. As per usual, timestamps will be given for each section as well for your convenience.
As always, feedback is much appreciated so let me know what I can do to improve these Rundown formats for you guys! Without further ado, let's get right into the first change.
Legendary Odds Changes
Level 8 legendary odds were decreased by 1% and reallocated to 1-cost chances. At level 9, the exact opposite happened and 1% from 1-cost odds were reallocated to legendary odds. We think that this is a great change, as 2-star legendaries have really dominated at level 8. Even hitting your 2-star 4-cost carry doesn't feel very stable as a lot of players with Yordle openers are able to leverage their high economy to hit 2-star legendaries often. We are hoping that this change allows 4-cost carries to stabilize at 8 and make level 9 feel a little bit more rewarding, especially due to the high cost to get there.
Bodyguards received a decent armor nerf, but got a little bit of increase with the shield increase. Bodyguards have definitely been one of the reasons why Last Whisper is a must build item in the current state of the game, so this change might help if you were to not hit a LW. Furthermore, the shield increase is going to help Bodyguards deal with AP comps a little bit better than they currently do, and hopefully be a less swingy of a frontline depending on your matchup. We really like these changes as we think this keeps Bodyguards solid and averages its power level out a bit.
Mercenaries have been a bit of an issue throughout this set, as the reward often feels like it spikes players too hard. If you're dropped Mercs 2-1, and even up to stage 2 carousel, it feels like you have basically secured a top 2. As a result, Mercs are getting a Neeko's Help nerf along with some average reward quality nerfs from 4-7 loss. This won't kill Mercs and they're still very playable if you highroll them stage 2-1. However, hopefully this drops its average spike and placement a little bit.
Cho'Gath is receiving some buffs as he's been feeling pretty weak in the meta at the moment. You can top 4 if you highroll the opener, but a lot of that relies on Cho'Gath being able to even get stacks stage 2. He's getting a 5 Armor and MR buff along with some Spell Damage increases 100/75/50. This should help Cho get those early stacks in the early game to help snowball to a stronger late game.
Heimerdinger in 12.1 was buffed from 3 to 4 range, but still has some issues solidifying himself in the meta. He's just a little too inconsistent against beefy tanks and Dragon Claw, and needs a lot of setup just to get him to work. Often times if the triple rockets don't kill, then you have to wait an eternity for him to prepare another nuke. As a result, he's getting a 0.05 attack speed buff and a 0/5/10 Spell damage buff on his ult.
Gangplank is a unit that doesn't really see play outside of being a synergy bot for Mercs and Urgot. It looks like the TFT team want him to be a little more viable of a carry, giving him a buff of 0/15/30 Spell Damage. These are very welcome buffs, and we even think that this gives potentially viability to running GP as a regular carry to farm gold in the early to midgame without Mercs. The 3* GP buff is actually quite significant as well, so maybe we'll see some GP 3 shenanigans this patch.
Braum and Sion
Braum and Sion are two frontline tanks that are very strong in the current meta who are receiving similar nerfs. Braum is getting a 20 max mana increase while Sion is getting a 25 max mana increase in order to reduce their ability to cast multiple times. We think this is great because in the current meta, Sion and Braum are able to chain CC lock a little too hard, rendering a lot of AD carries with persistent abilities like Urgot and Jhin useless. Not only does this reduce the amount of times they're able to cast, but also allows carries to have a little more time in between CC locks to deal some damage.
Seraphine has been one of the premiere 4-cost carries in this patch. She's able to stall effectively, grant an attack speed boost, and deal a lot of damage in one ability. It looks like Seraphine's stalling was targeted by 25/100/200 in Spell Healing, which we think is the correct direction to move in. If the TFT team has decided that they want Seraphine to be more of a carry, which is why they buffed her in 12.1, then taking away a little bit of utility and stall power should help a lot in dealing against EnchanteSeraphine comps. The 100 healing nerf at 2-star is pretty huge though.
Urgot has been pretty lackluster in the current patch, and we think that he does need a bit of help. The 5% Spell AD Ratio should really help bring his damage up (Knife's Edge, Deathblade, Titanic Force, Cybernetics), especially when considering that other comps are also receiving nerfs at the same time. Urgot 3 is also getting buffs with this ult duration increasing by 5 seconds from 5 to 10. Urgot 3 is known to be one of the worst 3-star 4-costs in the game, so this is a very welcomed buff.
Tahm Kench is still a little problematic, even after the nerfs in 12.1. Hitting him early still means that you scale quite a bit if he's able to farm you items. However, now he's being nerfed by 100 Spell Damage and 1 and 2-star on top of getting 10% reduced effectiveness from his food. This is going to mean that it's going to be a lot harder to scale him into the late game, and thinking about putting him into your team is going to take a little more time, as it might not be worth investing that much gold for Tommy anymore. It will also be interesting since with the legendary nerfs Tahm Kench on average will be hit later, so the average power level should also decrease in that fashion as well. These are some huge nerfs to Tahm, but he's been so dominant in the past few patches that they were kind of warranted.
Locket of the Iron Solari
Locket, one of the least built items in the game, is getting a massive 7 second duration buff from 8 to 15 seconds. As we know, most shield buffs like Exiles typically last 8 seconds, so it doesn't get as much value on backline units. However, Locket is going to persist for quite a while (when Ascension procs) so even putting this on your backline isn't going to feel nearly as bad in the late game. However, the main use case is probably in the early game, as we predict that the shield will last long enough to get value in these fights. We don't know what kind of effect this change will have on Locket, but it might be worth considering as a slam early now.
Heart and Crest Augments
There was a huge overhaul with the Heart and Crest augments in 12.1 to help balance what was offered in each augment. As we predicted in the last rundown, there is still going to be some fine tuning in order to perfect the system.
In the last rundown, we had talked about Bodyguard Heart being one of the augments to look out for since it was one of the only Hearts that provided a 3-cost in Leona. Now in 12.2 it's been dropped to a Blitzcrank, but it shouldn't really stop 4 Bodyguards from being a common opener since you only need Blitz, Poppy, and Darius. Obviously the power level and probability of the 4 Bodyguard opener drops a bit, but we still think the augment is solid.
Bodyguard Crest, however, got nerfed from a Leona to a Darius. In gold value this is a huge nerf, but being able to hit a Darius 2 is very powerful early, and this helps achieve that. Furthermore, the Crest is still strong in the late game as you're able to place it on Sion with a Sion/Blitz frontline to bolster up against AD comps.
Protector Heart/Crest and Mutant Crest had their units removed but are now getting them back. This definitely helps Lig'Maw compositions hit with the Garen and Kassadin. In the last rundown we mentioned how we weren't sure why Protector Heart and Crest got their unit removed, so we're happy to see it reverted.
Clockwork Crest is a new addition into the augments. We think that Clockwork is a great splashable trait, but there are some pros and cons to the new augment being introduced. Clockwork is obviously a good splash in many comps, especially in Orianna Enchanters, but when compared to Clockwork Heart, there doesn't seem to really be any difference other than the fact that you get the emblem for 150 HP and Scrap Value. We'll see how the augment performs but we think that it's not a very exciting augment that's being added, but can be nice if your other two options aren't that good.
I've written some of the notable Heart and Crest changes out here but we talk very extensively about all the Crests and Hearts in the timestamped portion here:
Top 4 Accelerator is known to be one of the best augments to help guaranteed your top 4 position in the game. With this current nerf, you're losing HP at Krugs, Wolves, and Raptors, so around 6 HP until stage 5. In some situations, someone with Metabolic Accelerator will hang on with 1 HP and climb back just because of one turn of extra time, but with this nerf we should see some players die a bit earlier and lower the top 4 rate of this augment. Still a strong augment to take despite the nerf though.
Shrug It Off
Shrug It Off has been a very underwhelming Tier 2 augment for a while now, so the TFT team is demoting it to a silver auggie. We think that this is going to be a lot more attractive and actually a solid option if you're playing a bruiser frontline. The main issue with it being in tier 2 was simply the fact that most of them simply outshined Shrug It Off by a significant amount, especially with antiheal reducing its effect even further, but with now with worse company, Shrug will likely see more play.
High Roller is getting 4g gold added on top of the augment. One of the biggest issues with the Loaded Die was the fact that if you had no gold, you wouldn't be able to buy the units that you roll for. In the early game, you get a little bit of a gold boost potentially buy the guaranteed Camille and Illaoi 3s, or to simply use it for a reroll composition to get your economy interval up early and use the dice later. In the late game, sometimes it felt bad when rolling down at 4-5, choosing this at 4-6, and not being able to buy anything in the shop. Maybe the 4g helps you buy a unit from the rolls, so it's definitely a quality of life boost for this augment.
Item Grab Bag II
Item Grab Bag had its item reforgers taken out of the game as a nerf, but quickly realized that if you get dropped a double Sunfire Cape/Morello it ended up being so detrimental to your game. As a result, one reforger is being brought back in order to help you dig out of the extremely awful situations. We also discussed maybe the possibility of having Item Grab Bag with a "smart" option, much like the "smart" Scrap system. For example, if you have a Morello, the Item Grab Bag knows to not give you a Morello. However, maybe the reforger already solves that issue for the most part and this change will be very welcomed by the community.
Wise Spending received a buff with 4 gold being added onto it. We think that early game this is going to be extremely strong, as it essentially gives you a free level 4 at 2-1 now in addition to two rolls in the early game to solidify a strong board. Wise Spending late game also suffers from the issue that High Roller does, where if you need to roll down at 4-5, then you end up spending all your gold so that you can't use this augment (there's actually quite a few augments like Level Up, Golden Ticket, High End Shopping that all suffer from this as well), so the 4 gold to recover econ easier is kind of nice. You'll probably see most of the impact in the early game though.
The Toilet Augment gets the change that Kent and Mort talked about before, demoting the augment from Prismatic to Gold. Gold Collector, Death's Defiance, Anima Visage, and Eternal Winter all got slight nerfs in order to balance it with the other Gold augments. However, we actually think that even with these nerfs, the Forge items are VERY strong, and could be a glaring issue in the next patch. The likelihood of getting Portable Forge early on and getting Collector is going to be a lot more common, tanky frontlines with Anime Visage is going to be difficult to deal with in the early game without antiheal, and Eternal Winter and Death Defiance still maintain their strong effects. In fact, all the other items are untouched so they'll still be at their "prismatic" strength. In our opinion, this augment is in it's right category, it's just a bit overtuned at the moment.
Thrill of the Hunt III*
REMOVED. I actually talked to Sawyer about how bad Thrill 3 was and not soon after Mort had said on stream that he was going to remove it. Compared to other Prismatics, this augment is completely out of it's league. Thrill 1 and 2 are strong enough and 3 typically is overkill on the healing. Taking this as a Prismatic makes your board significantly weaker compared to ones with other augments. Removing the augment in tandem with the demotion of Portable Forge is going to up the quality of Pristmatic augments in general, so hopefully there will be better options to pick from when Tier 3s are offered.
Scrap is getting a 5 HP Shield per item buff at 4 Scrap. Although it seems small, 4 Scrap is already a very solid trait to play in the early game. On top of that, 5 extra HP per item component means that starting at Stage 2 if you have 3 components, it's likely going to turn into 6 which is a 30 extra shield HP increase per unit, or 120 HP overall. Later on in the game 4 Scrap is a bit more difficult to fit into comps, but it might serve as a stronger gateway into 6 Scrap compositions to help secure top 4s.
Syndicate is receiving a 5 Armor & MR nerf and in exchange getting a buff at 7 Syndicate from 50% Bonus to 60%. In patch 12.1 we saw that 7 Syndicate was pushed to be a bit strong and this is another effort to try and help that. Furthermore, this nerfs Syndicate 3 and 5 which we find is necessary with how much Shaco is dominating the early-mid game. I am personally a big fan of these really small tweaks they're doing to 7 Syndicate, as I feel that if they make a big change it could be relatively game-breaking since 7 Syndicate is one of the easier traits to hit compared to 9 Chemtech for example.
2 Cost Champions - Katarina and Zyra
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2022.01.17 04:38 MelodicAstronomer255 [USA-MN] [H] Gigabyte Aorus 3080Ti Xtreme Waterforce [W] PayPal, LocalCash
2022.01.17 04:38 snowtime18 What happened to Pita Pit?
Does anyone know why Pits Pit closed down? That’s kinda sad. They had good food, were fairly cheap, and have been here forever. Now there is some fast food sushi place where it used to be. 🙁
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2022.01.17 04:38 Gortaf Just finished my Old Blood on Carnosaur proxy
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2022.01.17 04:38 cutiepiedaily a
2022.01.17 04:38 brendan6091 Why must every head coaching candidate be considered a Defensive Guy or an Offensive Guy?
The corollary obviously being: if we don’t hire the right Offensive Guy as our next HC, we’re stuck in 17 ppg purgatory for another 3 years. There is a leap of logic here that I believe deserves challenging.
It shouldn’t be beyond the possibility of human understanding that a coach could be proficient and innovative on both sides of the ball. Or does the typical NFL coach simply choose to focus on one or the other, put their blinders on, and reject acquiring any useful knowledge of the opposing side?
I know football is a complex game, but come on, it’s not rocket surgery. Help me out here.
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2022.01.17 04:38 Sticky_Marbles I never thought I would be making one of these "talking like Atrioc in DM's posts" but here I am
|submitted by Sticky_Marbles to atrioc [link] [comments]|
2022.01.17 04:38 Faction_Chief /r/news - https://www.cbsnews.com/amp/news/colleyville-texas-synagogue-hostages-suspect/
2022.01.17 04:38 Historical_Hyena8636 Internship help for sophomore
Can anyone point me to a link that has internships for freshman/sophomore? I saw it somewhere but can’t find it. Any other help is appreciated.
Trying to find something basic if it’s not too late for the summer.
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2022.01.17 04:38 Budget-Song2618 Why Washington’s Focus on “Credibility” is a Recipe for War | The world is entering what looks like a new, even more complex cold war, in which any misunderstanding, mishap or false move could rapidly escalate into nuclear confrontation
2022.01.17 04:38 wuanlai65 ⭐ Brand New Shiryo - Inu - DAPP based game & NFT’s in development! - Liquidity Lock - ✨ Launching Now on BSC
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2022.01.17 04:38 Dangerous_Standard91 Chefs of reddit! what do you think of people who ask for Vegan, gluten free, soy free, nut free substitutions ?
2022.01.17 04:38 ItsChris_8776 My girlfriend and I ranked the MCU movies. What do you guys think?
|submitted by ItsChris_8776 to Marvel [link] [comments]|
2022.01.17 04:38 serge_benhamou58 Cédric Bakambu : «Apporter ma pierre à l’édifice»
|submitted by serge_benhamou58 to olympiquedemarseille [link] [comments]|
2022.01.17 04:38 Zakayyyy וואי וואאפק
|submitted by Zakayyyy to MasterPalace [link] [comments]|
2022.01.17 04:38 NiftyDriftNFT New Token on the Block! DNT
Found this token: https://info.uniswap.org/#/pools/0x0846f0e96eeeb5e0cde0e1fbd415527da7857bcb can be worth looking into.
submitted by NiftyDriftNFT to OpenSeaNFT [link] [comments]
2022.01.17 04:38 NecessaryGoat6070 [Recruiting] Rising Hero's | Level 6 | Gold I | Competitive | TH 12 | TH 13 | TH 14|
2022.01.17 04:38 SnooCakes3422 Wait does this mean BB is already a mom — 💀
|submitted by SnooCakes3422 to euphoria [link] [comments]|
2022.01.17 04:38 VeryRusttySilvers What is the ''online numbers'' and how I can edit them?
I see the online count is always higher than all the members that in the community I don't know anything about it because I'm new to modding
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2022.01.17 04:38 ckat881 🔥🔥🔥🔥
2022.01.17 04:38 cutiepiedaily d
2022.01.17 04:38 mstx Speak Now & 1989 restocked in The Netherlands (bol.com)
Speak Now: https://www.bol.com/nl/nl/p/speak-now/1000004010679346/
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