2022.01.24 02:47 emadbably Play Kahoot! – Enter game PIN here
2022.01.24 02:47 AutoNewspaperAdmin [Tech] - iPhone maker Foxconn seals EV partnership with Indonesia | The Hindu
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2022.01.24 02:47 AutoNewspaperAdmin [Business] - Rupee falls 9 paise to 74.52 against U.S. dollar in early trade | The Hindu
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2022.01.24 02:47 emadbably Then vs. Than by Shmoop
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2022.01.24 02:47 daviado_Yak_8141 É ele...
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2022.01.24 02:47 Stylusmore Hi, i create product from 100% acrylic material..whats the name of the finishing to make the acrylic look shining,clear and nice?
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2022.01.24 02:47 HPKev Some serious case of defuse thinning, starting to just keep it shaven. But god I miss my hair I even have dreams about it. what do you guys think?
2022.01.24 02:47 emadbably Horseback riding lessons (beginner)| Come to my third lesson with me 😅
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2022.01.24 02:47 filosoful Interest in online education in the EU: In 2021, among all EU Member States, Ireland had the highest share (46%) of people aged 16 to 74 doing an online course or using online learning material. Finland and Sweden both registered a share of 45%, followed by the Netherlands with 44%.
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2022.01.24 02:47 chrisH254 The amount of “No links, pendulums, xyz, synchros, etc.” players on this sub is disgusting
This is gonna be a bit ranty and might trigger some of you, but I just wanted to get this off my chest. Idk what y’all are thinking when you’re pulling out a blue eyes deck from decades ago and expecting to make it to Plat 1. The game has evolved over the years and has moved on from t set and pass. Players on ranked are obviously going to use the best decks to win, so why complain about getting your ass beat when you’re not willing to adapt your deck to the meta? You don’t even have to play a meta deck to climb the ladder, just learn your matchups and add cards to your deck to counter them gdi.
Cards like Maxx C, Ash, Droll, Nib, Droplets, Dark Ruler No More, etc. are not even that hard to get if you save up your crafting points accordingly. Seriously, I’ve seen so many posts complaining about the 20 minute turns when they can easily be cut down by more than half if you hit your opponent with the right disruption at the right time. Ig some people are just unwilling to learn modern ygo and choose to spend their time complaining about losing on Reddit instead 🤷🏻♂️
I guess to end things off, I’ve seen people in plat play and win with rogue/off-meta decks. It’s not impossible if the deck is built in a way to counter popular meta decks. Save up crafting points to get these high impact cards (learn your matchups too!) and maybe you’ll have a chance at climbing the ladder.
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2022.01.24 02:47 Dramatic-Phone-6015 Jimbei and Arlong
I was recently rewatching Impel Down arc and it seemed like Jimbei knew about what Arlong did to the SHs already. Am I missing something?
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2022.01.24 02:47 Uramoises I may have to end my friendship because I fell in love. What do I do?
Well im not sure if i'll do this good( it's my 1st post to Reddit ever after all) But my dilemma lies with a heart-break from a friend that I ended up reacquainting with after a several month hiatus. As you may have expected I fell in love with her. I didnt mean to.. it kinda just happened after spending various nights together gaming, laughing, and having heart to hearts about the things we suffered through from life. Conversations moved on to deeper topics and it was during those moments where she captured my heart. I couldnt stop thinking about her-still cant to this day. She was the one I truly wanted to be with and only her.
After a few months, I decided to confess my love to her. Turns out she DID harbored romantic feelings for me, but those feelings faded and she only wanted to be friends. I didnt handle the rejection quite well because it didnt make sense. I desperately pestered her for an answer on why and soon found out that she wasnt exactly comfortable with the age gap between us.. Im 26 turning 27 soon and she's 21.. despite my own opinions and misgivings on such reasonings-the fact of the matter was that she didnt want to be with me. If she did, then she wouldve done everything in her power to do so.
It was a bitter and difficult pill to swallow.. I took a week break from contacting her so I could get myself together. After that we spoke and decided to maintain our friendship.. I couldnt part ways with her once she broke down in tears to me on how worried she'd be for my wellbeing if I were to go. We both acknowledged it would be best for me to leave at the time but I stayed anyway. Told myself suffering for her sake would be worth it.. I didnt want my selfish desires of love to ruin my relationship with someone I cherished. However, the more time I spend with her the more difficult it is dealing with this deep yearning i have for her. I want her to be mine so bad but it can never be. It doesnt help that everytime we spend time together there will be moments where she'd either be affectionate or moments where she's distant and unreadable.. it's driving me crazy but I don't want to lose her. I really don't. I hate farewells, we both do but the more time we spend the more I feel like it may have to happen.
I get upset when she doesnt message. I get upset of the possibility of her replacing me, I get upset at the idea of her possibly being with someone else, I get upset that she doesnt feel the same way I do.. I get upset that she holds so much power over me and gets to sleep peacefully at night meanwhile im over here losing my mind. I get anxious, even when she's with others
I guess what im asking is guidance. Do I burn this bridge? Or do I focus all efforts on destroying my romantic feelings for her? Can you destroy romantic feelings for someone? If anyone else has been in this situation please tell me what was it like. How did you get over it?
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2022.01.24 02:47 ChaosDragon123 A second set of the Program Files (x86) and such in my storage drive
I have 3 drives connected to my PC, I am 100% sure that my OS is on my NVMe drive and not the other ones, but I just discovered that I have a second set of the OS drive stuff on the Hard drive used for storage. Can I delete it? Or do I just keep it there? I checked it and they all don't contain any visible files other than folders. Maybe I should check for hidden files? It's starting to bother me now since I keep all my files all organized and stuff.
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2022.01.24 02:47 arruah Denis Kazakiewicz on Twitter
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2022.01.24 02:47 enzokaze94 hy brezil
2022.01.24 02:47 imanewyorkersowhat Toyota Avalon (Best Year)
2022.01.24 02:47 Diminspector I saw someone posting a flying rottweiler, so here is our boy Mr Marko!
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2022.01.24 02:47 ExpressAd2538 guys is sam still alive or
2022.01.24 02:47 aidantails Live performance of Ballad of a Thin Man is the coolest thing ever.
Like the title suggests, I just watched a live performance of Ballad of a Thin Man on YouTube and I don't think I've seen anything cooler and more badass in my life.
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2022.01.24 02:47 Laiider anon makes a zombie movie
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2022.01.24 02:47 Royalcrown_75 Black to move. Mate in 6
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2022.01.24 02:47 Free_Calligrapher_97 Should I let him go😔
I have been dating this guy for about 6-7months, our relationship has not been a smooth one but I love him, I think he does too. The thing is we fight too often, and nowadays every fight end with “let’s break up” and there were times we did break up also, but I go back begging him to not leave me😔 and he says he loves me too, and we are back. The last time he said he doesn’t think he will be happy with me, and we broke up😪 and again I begged him not to leave me as I love him a lot. And he came back. The problem is even though I love him I can’t get the fact out of my head that he said he won’t be happy with me 😔 I really love him a lot, and I have already wished and dreamt for a life with him😪 Am I holding on to this relationship for nothing 😔😔
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2022.01.24 02:47 TJ-45 Has anyone made an Outer Wilds Byte Beat?
I feel like I'm still sort of getting the hang of how certain things work in this game, most of all I have yet to really get around to figuring out how byte beat works. Though I was wondering something.
Before this me and my girlfriend were big fans of outer Wilds. Often times when I'm going around mining resources and doing busy work I find myself playing The Travelers theme on my phone.
I was just curious if anyone out there had taken the time to recreate some of the outer Wilds music in Byte beat? Is it possible for me to get it added to my list if someone has already put it together?
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2022.01.24 02:47 Dizzy_Equivalent_219 [PS5] [PS4] [M22] Selling 1.7 Million for $4/100k $65 for it all
Hey currently selling all my coins.Increments are welcome.Quick sells.Payments,Cashapp,Venmo,Paypal,Crypto
MCS Rep https://www.reddit.com/MCSRep/comments/sbedxl/udizzy_equivalent_219_mcs_rep_profile/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
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2022.01.24 02:47 Modern_Era_ [Video Games] How to Change the Gaming Industry Forever by Developing Halo 2 (in a really terrible way)
"Be nice to the goose." - Martin O'Donnell, Audio Director and Composer for Halo 2
Halo is a really iconic series, right? Everybody knows Master Chief. Defined the online multiplayer shooter and shot the Xbox into the pop culture amalgamation of the early 2000s. Halo: Combat Evolved, the first in the series, was a hallmark title in the eyes of gamers everywhere. And now, Bungie, the studio behind this megahit, had to follow it up. How do you even begin to do that?
How Did We Get Here?
The original Halo was developed in an extreme rush, with Bungie taking advantage of the fact that the Xbox hardware was more powerful than the baseline PC at the time, which allowed them to take shortcuts and get the game out in time. They were throwing it all out for the sequel, doing it right the first time.
"We had learned so much about the console and how we could take advantage of it," says Chris Butcher, engineering lead on Halo 2. "We had so many new directions we knew we could go in. We tried to take it all on simultaneously, and we delivered an almost complete rewrite of the engine."
Despite the disposal of all previous work, Bungie was still being incredibly ambitious with this new title. Features were being added, reworked, readded and thrown on to the stack of even more features. "Feature creep", a term derived from the adding and adding of things onto a game, was insanely prevalent during the development of Halo 2. With all of this still being worked on, a key event took Bungie by surprise.
E3 2003 had arrived, and the team had almost nothing to show for their work. Early demos had bad framerates, incomplete geometry and textures, etc. The game was not ready to be shown to the world, but they had to get out something. In a move that is not too uncommon, the team at Bungie whipped up a fake demo to be shown at the show. It was made incredibly quickly and included a lot of things the team knew could not be in the final game, even being described as a "smoke and mirrors" demo.
"The graphics engine that we showed at E3 2003, driving around the Earth city... That entire graphics engine had to be thrown away, because you could never ship a game on the Xbox with it..." says Butcher.
It was after E3 2003 that the team knew they had been too ambitious with the game. It was barely functional behind the scenes, and they had to fake their way through their biggest showing yet. Rapidly approaching a year before launch, the team had no engine, environments that couldn't possibly work in any engine, features that were only half-implemented, a sprawling story that would eventually require two full-sized games to tell and a complex multiplayer mode that would simply have to be scrapped. That was when the crunch really got going.
Crunch, like the candy bar?
Crunch culture, in game development, is defined as when video game developers work incredibly long hours, sometimes 80-100 hour weeks, with unpaid overtime the norm. It usually takes place in the final stages of a video game's development cycle, to make sure that everything is as good as it can be before launch. Except this did not occur during the final stages. Almost the entirety of Halo 2 was developed in a crunch period.
"I had a log that I kept of the times I went into work and the times I left work. Day after day after day, seven days a week, getting in reasonably early and then not leaving before 11 at night. Seven days a week, for months and months..."
"The crunch on Halo 2 was, 'Oh my god, we're f\**ed. We're all going to die."*
The crunch had truly set in, and immediately there was a race to cut features and get the game shaped up to run on the original Xbox. The entire game, as we know it today, was developed in the span of roughly 10 months of constant crunch.
"Reconciling [our ambition] with reality was a brutal process, because it happened so late. We were still cutting features only four to five months before the game went gold"
The decision to rewrite the entire game engine had severely backfired on the team, with no working prototypes being available for almost a year into development. That had left art and design teams stranded, making assets they had no way of testing. In some cases, massive amounts of work were left in the dust because the design team had overestimated what the engine would be capable of as they had no actual software to work with.
"We were building stuff that just couldn't be played, in any engine. We built, and detailed, and went a huge way down the path with a whole bunch of environments and levels for the game that just totally didn't make it."
The story of the game was also intensely scaled back from the initial script. The original script was the length of Halo 2 and Halo 3's stories combined, and that was not feasible to implement in such a short timeframe. The infamous cliffhanger at the end of Halo 2 was a direct consequence of the insane scale back the story suffered.
The entire game was being shrunken down in every possible aspect to ship in time, but the process was ultimately a result of the creativity and talent at Bungie. Doesn't make it acceptable though. I think the best summary of the insane amount of cut content from Halo 2 comes from one of the developers:
"There's a famous drawing that someone did on a whiteboard in the team's space that shows a plane on fire trying to land on a runway, and people are jettisoning cargo crates out the back of the plane in order to try and get it on the runway. Every crate has the name of a feature we had to cut... In the end, we ran out of room on the whiteboard for all the crates."
Ultimately, Halo 2 was a smashing success with critical and commercial praise. The game eventually got a sequel, the creatively titled Halo 3 which added more to the gameplay and resolved the notorious cliffhanger. The crunch on Halo 2 was heard across the game industry, and nothing like it ever happened again and everyone maintained a good work/life balance and lived happily ever after.
Fairytale Endings Truly Are Just A Myth
Crunch has notoriously lived on for many high-profile games, including The Last of Us Part 2, Cyberpunk 2077 (which could be a whole story on its own), multiple Call of Duty titles, etc. It's a part of the creative process, sure, but a really huge problem recently is that crunch has gone from creator-sourced, based on the will to finish a project based on creative integrity and a deadline, to management-sourced, where a majority of a game is planned for release too quickly for an average developer or designer to keep up, leading to crunch where it wouldn't be necessary if not for the sake of a management-decided deadline.
The quote from the top of this story is representative of the whole thing, where the goose is the developers, and the eggs is the game. If you're nice to the goose, you're given golden eggs. If you abuse the goose, the quality of the eggs goes to shit. Kill the goose, no more eggs for you.
In my humble opinion, I don't think the crunch is going to stop anytime soon. Executives just see it as too valuable a resource to give up for the sake of the health of their employees, and there's proof of that. According to Martin, he was once talking to an executive of a game company, and he told them the goose story. They sat there for a bit, thought about what to say, laughed and said, "You know Marty, that's a great story, but sometimes there's nothing like a good foie gras."
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