شلوار اسلش مردانه Adidas مدل 24989

2022.01.22 11:32 takhfifekhob شلوار اسلش مردانه Adidas مدل 24989

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2022.01.22 11:32 Aruezin Froot Loop frosting overload

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2022.01.22 11:32 Miserable_Muffin_149 Is it unreasonable to think comms through mics should be more commonly used in-game?

I’ve been playing ranked halo infinite and find that using my mic to communicate to my team drastically improves our game. Was wondering if this could transfer over to rocket league, but i almost never hear anyone talking
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2022.01.22 11:32 faultedjonny The EASIEST Videography Basics for Beginners

The EASIEST Videography Basics for Beginners submitted by faultedjonny to GetMoreViewsYT [link] [comments]


2022.01.22 11:32 Randomrogue15 How would an effect that allows a speedster to disassemble vehicles be worded in terms of powers?

I'm thinking it would be a mixture of speed and quickness, requiring a speed of maybe around 16 and a quickness of maybe 16 too. Oh, plus the improvised tools advantage too. And some technology. The latter 2 would be part of an enhanced trait power linked to the others. Or as additions in an array. Or just a variable power linked to the speed abilities for similar effects.
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2022.01.22 11:32 FunnyShirtGuy Question about those rolls/joints people coat in keef

Constantly see Raw cones/pre-rolls/joints with the outside coated in keef... They look delicious, obvi... But, if you coat the OUTSIDE of one with keef do you even get a chance to breath that in when smoking? Wouldn't it be better to put the keef inside the smokeable? Any insight into how that works for the high would be appreciated...
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2022.01.22 11:32 Bammmercbd Do you know your terps?

Do you know your terps? submitted by Bammmercbd to hempflowers [link] [comments]


2022.01.22 11:32 Nielspol2001 Looking for anyone to touchtrade Uxie & Azelf. I can give Briliant Daimond exclusives or heracross or someting

Want to shiny hunt them later.
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2022.01.22 11:32 ktripler Is this shield an Easter egg?

Is this shield an Easter egg? submitted by ktripler to DotaAnime [link] [comments]


2022.01.22 11:32 jersey_kindred I have just enough PTO to take 2 weeks off...

I have just enough PTO to take 2 weeks off... submitted by jersey_kindred to antiwork [link] [comments]


2022.01.22 11:32 MRAXLE7 "got my 8bit a gear" hehe

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2022.01.22 11:32 Treksalot Has anyone the pleasure of meeting a boxer man?

After moving abroad 3 years ago my father assumed custody of my 2 companions. One of which was a restricted breed in my new country and therefore we thought it best they stay together with someone they knew well.
Needless to say, they both passed away of old age recently and my poor father is not taking it so well.
He's mentioned his desire to maybe get another Boxer Doberman and I wondered if anyone knew anything about this breed. Both of mine were rescues, so I'm unfamiliar with seeking out a particular breed. Is a boxerman really even a thing?
He was the most serious clown if you know what I mean. Thanks for the help!
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2022.01.22 11:32 Nightwingssonisgay Help with an efficient map folding/wrapping formula, including for objects on the map

Say I am using the standard 8x2scr mapspace. And I have a camera centered on and moving with player. To wrap the map, so u go from 0,0 to 128*8 when u move left, the method I'm using is drawing fake maps around the current mapspace and having the player just jump to the other side when it hits a boundary (i.e. x=(x+128*8)%(128*8); y=...*2)
The formula below can be used great for a 1x1scr or smaller situation. But 8x2? ur drawing way more than u need.

for i=-1,1 do local x=128*8*i for j=-1,1 do local y=128*2*j map(0,0,0+x,0+y,16*8,16*2) 
Manually writing stuff out we see we really only need blocks that are 64px wide to fit the 8 surrounding blocks around the actual map assuming our camera is centered on our player as it moves around. Cause that's all the camera allows to be seen as we move into the map boundary.
 map(0,0, 0,0, 16*8,16*2) --actual map map(0,16+8, 0,-8*8, 16*8,8) --top mirage 128*8x64 map(16*8-8,0, -8*8,0, 8,16*2) --left mirage 64x128*2 map(16*8-8,16+8, -8*8,-8*8, 8,8) --topleft mirage 64x64 map(0,0, 0,16*2*8, 16*8,8) --bot mirage 128*8x64 map(16*8-8,0, -8*8,16*8*2, 8,8) --botleft mirage 64x64 map(0,0, 16*8*8,0 ,8,16*2) --right mirage 64x128*2 map(0,16*2-8, 16*8*8,-8*8 ,8,8) --topright mirage 64x64 map(0,0, 16*8*8,16*2*8 ,8,8) --botright mirage 64x64 
My first question is how can I automate this mass of map() calls via a loop or something cleaner? Can the for loop method be modified (couldn't figure it out)?
Second part is the fact we have various objects on the map. Their mirages needs to be drawn along the sides of the 'actual map'. The for loop method above works....but we are drawing objects 9 whopping times each = costly. Manually writing stuff out like the map above? Not ideal, leading back to the first question.
The objects: Okay, so every object on the map, given the camera is centered and moving with the player, if its 64 pixels away from an edge of any kind it needs mirages. Assuming we denote the actual map as 00 then the 8 various zones in relation to the for loop formula above endup like -1-1 -11, 0-1, 00, ...11. Given maxlimit_x=128*7+63; maxlimit_y=128*1+63 for out 8x2scr map, and our default minimum limit of 63... we can hash out a rectangle within the map where anything outside of it, we are in 'mirage needed' territory. The codebye below, given an x,y position spits into table i what territory zones a given x,y position is next two. Ranging from 3 or 1 (moving along the xlength-wise sides) territory zone if its outside the inner rectangle zone.
 if x<63 or x>=maxlimit_x or y<63 or y>=maxlimit_y then local i={} if x>=63 and x=maxlimit_y then add(i,{0,1}) --draw 0,1 end else if x<63 then if y<63 then add(i,{-1,-1, -1,0, 0,-1}) elseif y>=maxlimit_y then add(i,{-1,0,-1,1,0,1}) else add(i,{-1,0}) --width 1 end elseif x>=maxlimit_x then if y<63 then add(i,{0,-1, 1,-1, 1,0}) elseif y>=maxlimit_y then add(i,{0,1, 1,1, 1,0}) else add(i,{1,0}) --width 1 end end end for k=1,#i[1],2 do local x=128*numscr_x*i[1][k] local y=128*numscr_y*i[1][k+1] -- i.e. spr(+x,+y...) object mirages drawn here 
A method like the above though is seemingly working way less efficiently than just using the for loops and drawing the obj 9 times. So I am looking for some ideas on how to rethink or fix the method of solving this problem of drawing my objects and map across a folding map in an efficient way. What does everyone else usually do? Ideas?
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2022.01.22 11:32 petit_aubergine does anyone know how river island clothing fits?

I’m in the US so have trouble with UK brands sometimes. I’m mostly interested in their dress pants but i’m wondering if their pants are true to size. I’m usually a 12/14 in US sizing. Anyone know if River Island runs small / big / true to size? thanks!
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2022.01.22 11:32 jakfrist Gwinnett County Transit wins state award for service during the pandemic

Gwinnett County Transit wins state award for service during the pandemic submitted by jakfrist to Micromobility_ATL [link] [comments]


2022.01.22 11:32 LordVLAD25 Hello guys, I said in the comments that you will like it, please do not judge strictly

Hello guys, I said in the comments that you will like it, please do not judge strictly submitted by LordVLAD25 to starcraft2 [link] [comments]


2022.01.22 11:32 worl- can someone tell me what this means please

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2022.01.22 11:32 Medical-Western343 Bonjour, maximum rf Zalando fresh acount

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2022.01.22 11:32 derJoe497 classic tbag into dc

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2022.01.22 11:32 aplninja Hoodie on sale at Adidas

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2022.01.22 11:32 I_slurp_uranium69 I wanna know the stupidest thing somone had ever said to you. Go.

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2022.01.22 11:32 MisterRanjie Just don't

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2022.01.22 11:32 fuckingIPban А сега да Ви питам. Русе или НАТО?

А сега да Ви питам. Русе или НАТО? submitted by fuckingIPban to bulgaria [link] [comments]


2022.01.22 11:32 ratperson420 RPVC - City Slickah [Instrumental] (Original)

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2022.01.22 11:32 FadedNeonzZz The Phantom Thieves' Search History [art by @MrPlow34]

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