Russian subway

2021.11.30 11:30 Act1on812 Russian subway

Russian subway submitted by Act1on812 to LiminalSpace [link] [comments]

2021.11.30 11:30 bozwold LPT: sieve your paint

My wife came up with this one, we freshen the house up quite regularly (kids and dogs are grubby) and every tub of emulsion seems to end up with semi congealed lumps that don't mix or go away, so we end up picking them off the wife suggested using our kitchen sieve to get the lumps out while pouring in to the roller tray. Total game changer for us at least, thought I'd share
submitted by bozwold to LifeProTips [link] [comments]

2021.11.30 11:30 No-Ad2058 Can someone help me with a school project pls?🙏🏻🙏🏻🙏🏻

submitted by No-Ad2058 to qb64 [link] [comments]

2021.11.30 11:30 Phorzaken Menschen, die einen fragen, warum Veganer*innen Ersatzprodukte essen, mĂĽsste man eigentlich direkt zurĂĽck fragen, warum sie Kleidung aus Baumwolle und synthetischen Stoffen tragen anstatt von Tierfellen.

Der Gedanke kam mir gerade.
An sich stellt beides (Fleischersatzprodukte / Baumwollkleidung) eine Abkehr von tierischen Produkten dar. Nur dass die Abkehr von Tierfellen zu pflanzlicher Kleidung schon tausende von Jahren alt ist und somit natĂĽrlich gesellschaftlich akzeptiert.
submitted by Phorzaken to VeganDE [link] [comments]

2021.11.30 11:30 No-Committee2503 disconnect celcius

When coinstats updates my account the celcius is always wrong because it updates at current prices, not what i bought at. Before I had to manually edit and fix every once in awhile, now it;s every day. Any ideas on how I can disconnect celcius or fix it? I know I can delete it and manually enter but I like seeing how much i'm getting in interest on celcius - even though that also goes in as a full price transaction instead of a free interest coin drop. Thanks!
submitted by No-Committee2503 to CoinStats [link] [comments]

2021.11.30 11:30 ViperACR1 Last run of the season in Indiana

submitted by ViperACR1 to IS300 [link] [comments]

2021.11.30 11:29 Nidiocehai I had to explain the sexual promiscuity and the hidden messages in YMCA by the village people today AMA.

submitted by Nidiocehai to AMA [link] [comments]

2021.11.30 11:29 msrana15 Unlock iCloud Lock WITHOUT the Owner! Unlimited Unlock Tool

submitted by msrana15 to dmtbd [link] [comments]

2021.11.30 11:29 killthou755536 My wipes were moldy

My wipes were moldy submitted by killthou755536 to true_no_rules [link] [comments]

2021.11.30 11:29 HellStaff How to Balance Horsemen

Some people, including me were actually expecting a slight buff rather than a nerf to the horsies. After taking some time to think about it, the reasoning for the nerf I think is that they wanted Mongol horsemen in the Dark Age nerfed, but within the systems of AoE4, you cannot nerf a version of a unit without nerfing all of them. Technically you could, but it would make too much of a discrepancy between the feudal and dark age horsemen, make the upgrade more important than other unit age upgrades, it just wouldn't feel like smooth game design, but rather a band aid. Dark age horsemen would feel unnecessarily weak in comparison to their later versions. I understand why they didn't want to do this from a game design standpoint.
So they "had to" do this ubiquitous health nerf, if they wanted to nerf the Dark Age horseman. I will accept this as fact, and not judge the necessity of nerfing the dark age horseman. My suggestion is aimed at saving the later versions.
Ranged armor for horseman is changed from 0 to 0/1/2/3.
Dark Age: While technically weaker than the version in the current patch, since there are no archers in this age it practically is the same. Weaker to TCs, which should not matter too much.
Feudal: The same as the current patch. Overall this was a nerf to their melee capacity, but they still perform more or less the same vs ranged. Have the same capacity as raiding units as before the big patch.
Castle: They are now stronger vs archers than even their old version (Around 20%).
Imperial: Much better than their old version vs piercing and quite viable as anti-archer specialists.
This change would aim to give the horsemen a niche as raiders and anti-archer specialists. They could also be better as anti siege, since they survive better vs archer fire while reaching the siege. All the while it keeps their nerf vs melee units. They are still significantly worse than knights vs ranged units, especially in the early game, so there is no danger of overlap. They are only slightly more viable units. right now.
From an immersion standpoint I see the armor buff not as the horsemen carrying more armor or shields, but rather standing in for them being nimble and as such harder to hit. Fast moving targets could have a higher resistance to archer fire than the spearman.
submitted by HellStaff to aoe4 [link] [comments]

2021.11.30 11:29 briggsy111388 Are there any places to file a complaint?

Looking to see if there is a place to reach anybody regarding rewards. I'm not usually one to care much about anything other than gameplay, but I completed all of my weekly challenges and was not given the reward. I used a challenge swap on one of the challenges, and after completing all of them it brought back the challenge that I swapped out and won't reward me unless I also complete that one now. It's incredibly frustrating.
submitted by briggsy111388 to halo [link] [comments]

2021.11.30 11:29 akitz31240 Im lookinf for BOA anyone selling it?

My price is 20k-25k or 30k depends..
submitted by akitz31240 to RoyalHighTrading [link] [comments]

2021.11.30 11:29 harryrandomstuff I really love her, I truly do

to her last sunset
I am here now to rise with her every morning
her love for you has made my mind foggy
am I just a tool
used to forget about you
she hasn’t always been mine i know
the benevolence of her smile
whispered lust that you’ve never truly felt
how could you miss the feeling of awe when admiring her skin
skin you’ve never felt
how could you
you never felt her hand as i have
let alone soak in the aura of her scent
the warmth of her eyes
reflect the sunlight elsewhere now
she alone gives light to the night
eclipsing even the glow of the stars
she was a grand symphony
playing sweet melodies that captivated your emotions
this I know
for months you’ve held my thoughts hostage
not allowing me to leave this prison
had she really ceased her playing
or had she put away her instruments
waiting to play again some day
but i know now that this is not true
i know because now she just plays for me and not you
so please lessen your worry
I am here now
i apologize for my callous words
they are just a mask for my jealousy
I thank you for letting me write these words
the storm in my mind seems calmer now
the way a sailor would pray for the sea to be
this is my farewell to you
I wish you the best
I hope you find the one who plays for you again
submitted by harryrandomstuff to OCPoetry [link] [comments]

2021.11.30 11:29 justaguywithahelmet One star Timburr Raid, for anyone who still needs Raid wins

6472 0496 1523
submitted by justaguywithahelmet to PokemonGoRaids [link] [comments]

2021.11.30 11:29 taken_every_username I like to discover hilarious infrastructure. Today I streetviewed through Australia.

submitted by taken_every_username to fuckcars [link] [comments]

2021.11.30 11:29 SVEDYYY Anon doesn’t know what to do

Anon doesn’t know what to do submitted by SVEDYYY to greentext [link] [comments]

2021.11.30 11:29 DeathRaeGun No, we're not

No, we're not submitted by DeathRaeGun to antimeme [link] [comments]

2021.11.30 11:29 nespressolover Happy Hanukkah!!! Made this card for my friend.

submitted by nespressolover to watercolor101 [link] [comments]

2021.11.30 11:29 PamelaAnneArt “The Sunflower Bloomed in May” Me, Oil on Canvas, 2021

“The Sunflower Bloomed in May” Me, Oil on Canvas, 2021 submitted by PamelaAnneArt to Art [link] [comments]

2021.11.30 11:29 CaspianX2 Northgard for Nintendo Switch - Re-Review

Northgard Genre: Real-Time Strategy
Players: 1-6 Competitive (Online)
Northgard and I have a… difficult history together. In my previous attempt to review this Real-Time Strategy Game, I gave the game an F, a decision I didn’t come to lightly. I did recognize that the game had a lot of positive elements, and potential to be a solid Real-Time Strategy game, a genre the Nintendo Switch is currently starving for. However, Northgard simply didn’t seem to be working properly, its fundamental mechanics not responding to commands. And with this core foundation for the game malfunctioning, I felt the game was simply unplayable.
However, while I felt completely justified in that earlier review, at the same time it didn’t sit well with me. It certainly seemed like there must have been something about this game that I missed, some mechanic that wasn’t properly explained to the player. Certainly fans of the game I spoke with seemed to think so, and immediately after I reviewed the game, I resolved to return to it again at a later time, after I took a long break from the game so the sour taste from my first experience had a chance to leave my palate.
I can say that this time around, I had a very different experience with the game. That’s not to say that my thoughts this time are entirely positive, but I think I have a better understanding now of what I missed in my first review, as well as a better grasp of this game’s real problems. And while those problems are not insignificant, better understanding them means I can better appreciate the game’s positive points.
With that said, let’s try this one more time...
Reclaiming Lost Territory
Northgard is a Real-Time Strategy game first released on PC in 2018 ported to PlayStation 4, Xbox One, and Nintendo Switch in 2019, with the game getting an additional port to mobile devices in 2021. This game follows a group of vikings venturing into a newly-discovered land, searching both to claim the abundant resources of that new land, as well as to seek revenge on a murderous enemy who seeks to claim the land and its treasure for himself.
Northgard’s presentation is generally pretty good, albeit nothing terribly impressive, using relatively simple 3D visuals with a good amount of personality to them, and even some nice detail in depicting the game’s changing seasons - an important element in the strategy of the game. These visuals are backed by a solid instrumental soundtrack that does a good job of selling the game’s Norse themes, as well as some decent voice acting for its narration.
However, this mostly good presentation comes with a major caveat - it is poorly-optimized for Nintendo Switch. Namely, the text size in this game is abysmally small, being a bit difficult to see both in docked and handheld modes. What’s more, the menus seem to be laid out in a way that’s mostly conducive to the original PC release, and is less befitting a game console, and in particular the lack of support for the Nintendo Switch’s touchscreen is disappointing, when this seems like it would make it much easier to control the game.
Looking After Your People
When it comes to the gameplay, there are a few things that should be addressed right off the bat. While Northgard appears to be a relatively welcoming experience for those who aren’t steeped in the Real-Time Strategy genre, this is actually a game that requires meticulous resource management, and doesn’t always make it easy for players to access the information they need to do so.
Initially, it seems that there are three primary resources to keep track of - food, lumber, and money. Simple enough, yes? Food to feed your populace, lumber to build structures, and money to fund new developments. However, this is just the tip of the iceberg. You also have happiness, fame, lore, population size, maximum population size, two different kinds of ore, commercial influence, military experience… it’s a lot to keep track of, and it’s not always clear when one of your resources is being drained just what is sapping that resource.
However, perhaps one of the most important resources in the game is something that is not treated as a resource - villagers. Your villagers don’t simply pop into existence when you build housing, but are produced by your town hall building at a rate that’s based on your happiness level. The housing simply determines the maximum number of villagers you have available. These villagers can be assigned to various jobs as you build the structures corresponding to those jobs - your farmers, soldiers, lumberjacks and so on. However, villagers who haven’t been assigned to a job are vital to building your empire - they are the only units capable of building new structures.
Because of this, players will find that they may very well have to juggle their villagers’ different roles by assigning them jobs, unassigning them jobs to build something, and reassigning them to some new job as your needs change. And to make things even more frustrating, it doesn’t seem like players are able to select individual units to un-assign or reassign roles - they must select them from a sub-menu and the game will apparently choose a member of the particular class for you to reassign.
There’s another problem too - none of what I just said is properly explained to the player. This was the stumbling block I had in my initial review of this game, and why it seemed like nothing was acting the way it should. I kept building houses, but my population wouldn’t grow. Why? My happiness level wasn’t high enough… but I didn’t know that was an important factor. I kept trying to build structures, but they’d never finish building. Why? Because all of my villagers were assigned to jobs and the game’s listing of population only lists your current and maximum population, not your unassigned villagers, which are necessary to build. To be fair, the game does show how many of each unit type you have on the right side of the screen, but these icons are tiny and hard to make out, and I also feel like unassigned villagers should be given far more prominence than just any other unit type.
Despite all of my complaints about how poorly Northgard communicates absolutely vital information, I can still see this being an enjoyable game for players looking to play a Real-Time Strategy game. The actual mechanics of building, claiming land, and evolving your peoples’ abilities are interesting and reasonably varied to make for good strategy… but only if you’re prepared to dive into the surprisingly meticulous management that this game requires (but doesn’t properly prepare the player for).
In the end, if you like Real-Time Strategy games, you don’t have much to choose from on Nintendo Switch, and Northgard is a decent entry in the genre… but not if you go into it unprepared. Consult a wiki guide, and understand that you’ll need to be attentive to numerous elements that the game doesn’t properly explain to you. However, if you’re up to that challenge, and can put up with the game’s poor optimization for Nintendo Switch, you might want to give Northgard a try.
tl;dr – Northgard is a Real-Time Strategy game about vikings exploring a new land while warring with competing tribes. This game has a good variety of options and decent core gameplay, but it’s more complex than it initially appears, and does a terrible job conveying vital information to the player. This game is also poorly optimized for Nintendo Switch. If you’re a fan of the genre, you may find this game to be enjoyable, but definitely consult a wiki guide before you start playing.
Grade: C+

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submitted by CaspianX2 to eShopperReviews [link] [comments]

2021.11.30 11:29 SeanMcL216 Fergus is always watching over his little sister.

Fergus is always watching over his little sister. submitted by SeanMcL216 to schnauzers [link] [comments]

2021.11.30 11:29 PaleontologistBest50 A very Happy St Andrew’s Day from us all at Astrodreamer Studios

submitted by PaleontologistBest50 to GameDevs [link] [comments]

2021.11.30 11:29 EscapingKid BLAST Premier Fall Final Behind The Scenes Arena Tour

BLAST Premier Fall Final Behind The Scenes Arena Tour submitted by EscapingKid to GlobalOffensive [link] [comments]

2021.11.30 11:29 -rein- 18 [M4F] Looking for someone to share hobbies with :>

Heyo, I'm Rein, I'm from Memphis, Tennessee, USA, and I produce, write, and record music and am working on a music career atm. I also develop indie games, but mainly Discord bots when I do code.
I'm personally looking for a long-term relationship with someone who is open to voice calling, and possibly listening to music with me and watching movies :>
I am a very enthusiastic person when it comes to relationships, and I enjoy showing affection and spending time with a partner, doesn't matter what we do, I just enjoy quality time :>
A friendship could definitely last if a relationship doesn't btw, I'm not the kind of person to cut someone off if a relationship doesn't work out.
I've dated girls before but never guys, but I'm willing to try. I'm bisexual, so I'm open to trying something with a guy, but I have no experience so it might be a little out of my comfort zone currently, but feel free to try if you want! :>
I mainly talk on discord, but chatting on here is fine at the moment if you want.
If you're interested, send me a message on here with a small intro :>
submitted by -rein- to ForeverAloneDating [link] [comments]

2021.11.30 11:29 KidlatFiel Upgraded to win 11 and now my 3080 is only doing 40mh/s

On win10 i was getting 90 to 100mh/s when using a custom overclock (pwr 70, core -200, mem +1100, auto fan). Now i only get have of that and no matter what kind of settings i do in msi aftrerburner it doesn't seem to affect it only for the first 30 mins.
After start up my hashrate would be normal like before but I did track it usin g GPU-z log and saw that my power, core clock, memory clock just dips to 100w, 700 core and 625 memory (actual speed)
DDU didn't work at all I am using LOLminer.
submitted by KidlatFiel to EtherMining [link] [comments]