Share my personal equipment?

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2021.12.08 18:37 Hate_the_banks Share my personal equipment?

Hello teachers,
I need your opinion.
I purchased my own Apple TV for my classroom. The school board did not pay for any portion of my equipment. I share a room with someone. This person tried to cast from my Apple TV but couldn't because of the password. The person asked for the password, and I said I wasn't comfortable with someone else using my Apple TV because it could expose my personal information to students, and I am careful about what I share on the Apple TV.

There are a couple other reasons I don't want to share too.... I won't get into, but I have to ask, Am I being petty?
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2021.12.08 18:37 Natural_Call4726 ⚡PS4 REGS LEAGUE⚡ 💸 | Aiming for 2-3 seasons ⏱️ | 24-36 HR Sim 💶 | Trade APPROVAL 🥼 | Experienced And Known Commissioners 🏆 | Competitive Members 🚨 | Calling all comp ♾️ | Current Gen 22 📆 | Pick your own team

https://discord.gg/yRMQ3BSP
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2021.12.08 18:37 mattje27 Damn, she T H I C C

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2021.12.08 18:37 yesbabyyy Q3 Report: Free Cash Flow UP 🚀🚀

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2021.12.08 18:37 FinnaBeARichMFKA Seedling is around 20 days old, scratched one of the starting leafs, why is it growing slow?

submitted by FinnaBeARichMFKA to cannabiscultivation [link] [comments]


2021.12.08 18:37 bealzebubbly Video Game Art Sprite/Model Creation Questions

I have an idea for a game, but it's still fairly early stages so don't want to go into too much detail.
One part of the game involves generating pokemon like creatures. I want them to be algorithmically created such that each can look unique, but I'm not sure where to start.
Example:
A Fire-type creature looks like a dragon, but the dragon is just the base of the model.
Each dragon you capture might have slightly different features like:

  1. length/width of legs
  2. width/height of eyes
  3. tail link
  4. skin texture
  5. wing shape
  6. skin texture
So a few questions I have about creating the art/sprites/models (not sure which word is correct here):
  1. Say I wanted to hire someone from upwork/reddit/freelance to create the images, what kind of skills or job title should I be looking for?
  2. I'm guessing the model would have to interact with the game code to randomize some of the features, is Unity the best tool to build this?
  3. Any other questions I should be thinking about here that I've completely overlooked?
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2021.12.08 18:37 Brave-Package-9748 Estoy triste y enojado

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2021.12.08 18:37 M_Stocks Some thoughts on the game after one hour of play

Alright, so up front I have only played for about an hour, and with ai not people, so there is likely a lot of things I am missing both good and bad. Also I have immense respect for Vertigo Games and the work they did with Arizona Sunshine, a game which very much helped sell me on VR back in 2016. That said I am a little underwhelmed with my first session, and I would like to give some constructive feedback and criticism.
"Advanced" reloading feels really bad and unpredictable. I find myself having a lot of trouble with the reloads, either seating the mag in the magwell, or dropping it entirely. Grabbing the gun when I mean to rack the slide or vice versa. Or sometimes instead of grabbing a mag, I end up with another pistol in my hand. Luckily I had turned hand switching off or I imagine I would be fighting that as well. Trying to fight the controls while being swamped with snowbreed just isn't fun.
The lack of a slide release on the pistols is not very fun. I saw on the official discord that they removed it after internal feedback that it was inconsistent... I think the solution should be to make it consistent.
In my opinion, Pavlov is the gold standard when it comes to good feeling reload mechanics. Boneworks too. The weapons in Pavlov all feel really good and reloading is fantastic. The mag drop and slide release in Pavlov is the same button, which I don't love, but also don't hate. I mean, B (on index) isn't doing much in ATF anyway and could be good for slide release, and would still work for its other purpose. Grabbing a gun and grabbing ammo are different controls (grip to grab a gun, trigger to grab a mag). Same with supporting grip and racking the slide. Keeps things from going cross eyed in the heat of a fight.
Having to pick up dropped mags is not fun. I get that it's realistic, and I think if the reloading mechanic was more consistent it wouldn't be as annoying. I've even tried to mag dump towards my ammo pouch, but that doesn't seem to work. It's just not fun to have to keep track of.
This could just be me being new to the particular mechanics, but I'd love to move things around on my gear. Mostly because I feel the layout that was chosen just doesn't feel good, though. Again Pavlov and Boneworks feel better to me for these mechanics. Ammo on the chest is frustrating for me and visually gets in the way when reloading, particularly as I tend to bring the weapon down, when reloading. Maybe this one is just me though.
Environmental interactions feel really clunky: doors and drawers don't seem to have momentum. Just don't like it, especially since I am used to trying to push open doors without having to grab them at this point. If they had some momentum, that would help a little, since I get that direct interaction might be a little too heavy. (not that you could 'just' add momentum either, I don't know what the right fix is, I just know it doesn't feel good right now.)
Inability to pick up certain ammo feels frustrating. I understand that I may not have that weapon, right now, but maybe a better indication that I can't grab it (or just let me grab it....) I spent too much time trying to grab boxes that I concluded I just wasn't supposed to grab yet after multiple grab attempts.
Teleport falling feels like a mistake, not like intended behavior. It's super disorienting and not fun. My attention is often on something else, (ammo, zombies, whats up ahead or behind) and suddenly being somewhere else feels like a bug. I use "sliding" movement, for reference.
Snap 180 degree turning when I have smooth turning on (and probably even if I don't) is also disorienting. This one may be more of an index controller issue due to the location of the joystick, but I find that when I am often trying to turn, the joystick might be a little to far back and it turns me all the way around instantly. I just don't like that.
Alright, so that is mostly what I ran into in my one hour of playing. I want to stress that I have a lot of respect for the devs and what they were able to do here, particularly with crossplay. That said, I also am a little concerned by some of the design choices I am seeing in this game and what it means for vr development in the broader sense.
The reloading and movement mechanics being what they are, it feels like there is a bit of a reluctance to adopt more contemporary "best practices" (for lack of a better term). It feels like this game has not paid much attention to the strides in design we have seen in VR in the past few years. Pavlov, Boneworks, Alyx, all have similar mechanics that are all done better. I get that with a lot of new people coming to VR via the quest, there might be a reluctance to do anything that used to make people sick. The industry has moved on from 2016, however, and the focus should be on people who like and play and pay for VR, not the mythical mainstream user. This isn't the game that will make VR mainstream. Most aren't. Alyx was close. (I could be wrong of course!)
Having a million ways to customize the experience in the menus (which aren't very well explained) is kind of a double edged sword. While you get the ability to potentially please a lot of players, do you really want users to spend their first moments with the game toggling switches on menus, and tuning their experience to get it right? Let alone level design that has to account for the ten hundred different ways a player might move. It seems there's a lack of commitment to a design philosophy here, or the lack of one entirely.
I'm not trying to be mean here. I know VR is hard to develop for, and from my own experience I know a lot of devs and artists actually hate working on VR. I am not saying that's the case here, I just know it is a common sentiment among people working in the games industry. And there are some decisions that make me wonder if some of the decision makers enjoy VR games in their free time, because a lot of the main interactions in this game just aren't fun.
To reiterate: I've only played for an hour. Maybe this stuff gets a little better or more natural the more I play (as can be the case with many vr titles). But I did want to give some honest feedback in case it helps the devs improve the game. I want to like this game and not return it, so I will be playing it more, but my first impressions were not what I hoped for the follow up to one of the games that made me fall in love with VR.
tl;dr Neat game, feels clunky with some antiquated design. Wish it was a little better.
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2021.12.08 18:37 Apollo_XIX Such an underrated song

Such an underrated song submitted by Apollo_XIX to JuiceWRLD [link] [comments]


2021.12.08 18:37 Greedy_Flower_2917 Question

I am not on any other social media and I haven’t seen her post anything on YouTube but does anybody know where James is and when he plans on uploading again? I know that he just moved so I just wasn’t sure if he was taking a hiatus with a return date or if we are just not sure
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2021.12.08 18:37 JulyDay247 Bıktım

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2021.12.08 18:37 BigStef3 Best distillate options in the program?

I usually prefer CO2/full spectrum/live resin/live rosin but I’ve found a lot of the ones I like have very skunky scents and I need something a little more incognito for when I’m around family during the holidays. I’m looking to buy a distillate pen which I feel smell a little less generally IMO and enjoyed buckeye reliefs but haven’t tried any others in the program. What are your suggestions on the best distillate options? Thank you!
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2021.12.08 18:37 defreebiebuddy Rechargeable Portable Blender $32, FREE FOR AMAZON USA PRODUCT TESTERS, DM Me If You Are Interested

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2021.12.08 18:37 tiredgrothendieck Elements of (ℤ x ℤ)/(ℤ x {0})

Deteremine the elements of the quotient ring (ℤ x ℤ)/(ℤ x {0}).
By definition it seems that the elements are (a,b) + ℤ x {0}, where (a,b) ∈ ℤ x ℤ. But this is just
(a,b) + ℤ x {0} = {(a,b) + (c,0) | (c, 0) ∈ ℤ x {0}}?
Is there finitely or infinitely many elements here?
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2021.12.08 18:37 FuckReddit_acc3 Trying to meet some people, been lonely for a while. (17)

This never works but whatever. I wanted to try meeting people since I've been alone for a while. I'm 17 almost 18 and live in the US. I mostly enjoy games, youtube, politics and circuitry. I also prefer 14-19 and I know when you're a creep so don't bother if so. If you want to talk send a message. That's all bye
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2021.12.08 18:37 klipkilla2 Need my dick sucked Wtw *im ah nigga btw

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2021.12.08 18:37 snappleman78 Lindsay Brewer

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2021.12.08 18:37 vghty Hot Ebony spoil me please

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2021.12.08 18:37 Nedasan What is that one song that gives you eargasm?

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2021.12.08 18:37 tracelarson Does it actually mean anything that the few Nebraska personnel followed Rattler on Twitter?

I feel like this is just a common recruiting tactic. Is there any real information showing that Rattler is interested in Nebraska himself?
Also we all know he can be an A-hole and we saw it last season and on the Netflix series. I also have a friend who is an OU trainer saying he is one of the biggest A-holes she has ever met. Can getting benched twice even change that?
Haha if he did come and he stays the way he played at OU, we might see Nebraska fans boo off their first quarterback after he yells at the O-linemen the way he did at OU.
What are y’all’s thoughts?
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2021.12.08 18:37 NikkiFriedFL Women are running for office all over the country, and winning. I’m not only running to beat Ron DeSantis, but to build a state where all Floridians have an equal opportunity for a bright future, no matter your background.

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2021.12.08 18:37 serial4u Alparslan Buyuk Selcuklu Episode 1 English Subtitles - serial4u

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2021.12.08 18:37 DM_ME_LOWERCASE_ I’m an adult

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2021.12.08 18:37 Ok-Search-8097 Some advice please.

So i got a tattoo 5 days ago it was a cover up and now there seems to be an infection. Most of my tattoo is healing as you would expect but other parts not.
So bummed as i was taking care of it washed with simple soap unscented. Dried with paper towel gently. Applied the aftercare balm that was sold. Using dragonblood balm.
Any advice now as i asked shop and was told to just wash it with hot water if it still burned. I have to get antibiotics tommorrow.
So bumbed after waiting years to get this halloween piece i hope it doesn’t ruin the art work . It could only happen to me my early bday treat as well
So it is what it is , what products would be good to use now for cleaning and mosturising
. From the uk. Thanks
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2021.12.08 18:37 Impossible-Tale-7136 Laid Back Llamas dropping December

Laid Back Llamas dropping December Discord: https://discord.gg/HgJ98MeD6h

https://preview.redd.it/jwjzsh481e481.png?width=1647&format=png&auto=webp&s=6390e77afb928ba3a32aa766c6ced21efce7246a
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