Minä🇸🇪irl

2021.11.27 08:03 pengfin222 Minä🇸🇪irl

Minä🇸🇪irl submitted by pengfin222 to mina_irl [link] [comments]


2021.11.27 08:03 BuiltDifferant ChZakalwe at it again

ChZakalwe at it again submitted by BuiltDifferant to ASX_Banned_Purgatory [link] [comments]


2021.11.27 08:03 BuckGB Solasta: Crown of the Magister Patch v1.2.15 Available

Having released the Primal Calling DLC earlier this month, Tactical Adventures now brings us a new patch for Solasta: Crown of the Magister. And seeing how new content usually means new bugs, the patch seems to be doing a decent job addressing those. Here are the actual patch notes:
Patch 1.2.15 - Added Lockpicks to Spy &Lowlife starting equipment - Fixed voice samples not playing properly in the Character Sheet outside the Main Menu - Fixed Loot Containers not showing all items if there were more than 15 items inside them - Fixed a Game Over screen wrongly triggering when killing the last non-charmed creature in a fight where the party charmed an enemy - Fixed Kindred Spirit not correctly using the Druid's stats when summoned while in Wild Shape - Fixed a softlock that would occur when trying to resurrect an ally with a Barbarian holding the crown while raging. Barbarians can now use magic items while raging, just don't ask them to use a spell scroll unless you want it shoved in your mouth. - Fixed Druid Wild Shape UI showing incorrect HP value if the enemy monster HP scale isn't 100% in the difficulty settings - Creatures charmed by Animal Friendship now disappear at the end of the battle (like Charm Person) - Staff of Healing is now usable by druids and is a universal focus - Fixed Hide Armor +1 and Studded Leather +1 not displaying their proper title once identified - Fixed Wild Shape Badlands Eagles not having 2 attacks per round - Fixed Druids losing their buffs / Kindred Spirit if their Wild Shape goes down to 0 HP - Fixed Aid not working properly with Wild Shape - Fixed being able to use the major Gate to teleport to Caer Cyflen in the middle of the fight with Mardracht - Fixed Pilgrim's &Zealot DoT not lasting the correct duration - Fixed Counterspell Reaction pop-up sometimes not displaying the correct spell slots remaining - Fixed Guiding Winds not being applied when attacking an enemy with a spell attack - Fixed Acolyte, Veteran, Highwayman &Guard not being targetable by Heat Metal - Fixed "Stop Rage" being displayed in the combat log as ActioneStopTitle (lol typo) - Fixed creatures not being damaged by Spirit Guardians if they entered the AoE with a charge (as opposed to moving normally into the AoE) - Fixed a falling column in Monastery not pushing the PCs aside when it fell, effectively blocking them forever. - Added feedback in the combat log when Kindred Druids use Share Pain - Fixed Stone Resilience temporary HP not being removed when Stone Barbarians stop raging - Fixed Drained status (lower maximum health) being transferred to the animal form when using Wild Shape - Fixed Wall of Thorns dealing piercing damage instead of slashing damage when moving inside it - Fixed a rare instance where the mouse cursor could disappear when an error pop-up appeared, making it seem like the game froze - Fixed Dimension Doors destination visual feedback being restricted by Line of Sight - Druids, Sorcerers, Wizards &Clerics now start the game with a spell focus equipped - Fixed Charm enemies not dropping loot at the end of the fight, potentially preventing quest items from dropping - Fixed a rare issue where characters could lose their animations if a cutscene started while they jumped (how does that even happen) - Fixed Minotaurs' successful charge pausing the fight for several seconds. - Fixed Carried by the Winds still triggering when the Wind Druid's spell is counterspelled - Fixed Scroll Scribing not displaying the correct information - Fixed Bracers of Defense being sold for dirt cheap - Fixed dying enemies vanishing before their death animation played out completely - Fixed Savage Attacks not using the correct weapon dice when using versatile weapons two-handed - Fixed Heat Metal VFX not appearing when re-applying the effect on subsequent rounds - Fixed portrait not being updated when deleting and recreating a character with the same name but different face - Fixed Reckless Attack giving Barbarians advantage until the start of their next turn instead of the end of their current turn - Fixed items being too large when held in hand in the inventory viewer (those are some MASSIVE candles) - Fixed Twinned Guiding Bolt &Levitate being interrupted on both targets when one dies - Fixed traps being triggered by proxy spells (like Sunlight or Fog Cloud) - Fixed Rage damage being added when attacking using DEX with a finesse weapon - Fixed Unarmored Defense stacking with Mage Armor - Fixed Flame Blade not using WIS as spellcasting ability for attack rolls when cast by druids - Fixed Spell Focus not properly displaying their type (Arcane / Divine / Druidic) - Component Belt, Component Pouch, Component Bracers are now Universal Spell Focus (can be used by any class) - Fixed Druids playing their idle animation instead of combat animation if entering a fight in animal form and reverting to human form while in combat - Added sound when dropping items on the ground - Fixed a sequence break in the Wanderer Background Quest that could prevent the player from triggering the final fight - Fixed a rare instance where Druids would be stuck in the ground in animal form after loading a save (what the...?) - Fixed certain monster AIs not properly taking into account their movement range when deciding on an action - Dungeon Maker: Fixed ContentType sometimes disappearing from the .json file - Dungeon Maker: Fixed some doors not being compatible with Activators in Town Interior environment - Dungeon Maker: Fixed shadows flickering rapidly under certain conditions in Town Exterior environment - Dungeon Maker: Fixed the Merchant icon behaving strangely when a combat triggers nearby - Dungeon Maker: Fixed Entry Activators activating right as the player finished loading, even if they didn't click continue - Dungeon Maker: Fixed the "Y-shaped Wooden Beam" not being correctly restricted to walls
submitted by BuckGB to GameBanshee [link] [comments]


2021.11.27 08:03 Helpful_Fennel7160 Why am I such a dickwad

So here I am, 10 minutes before the deadline in a captain’s dilemma between Salah and Kane. I have the armband on Salah and I see Trent down there in my team who didn’t look so bad either with it. Well guess what, from the options of Kane and Salah, I decided to put it on Trent and couldn’t make the switch to Salah before the deadline came up…Mo pls have mercy on me 🙏
submitted by Helpful_Fennel7160 to FantasyPL [link] [comments]


2021.11.27 08:03 rpgbrother Always

Always submitted by rpgbrother to FL_Studio [link] [comments]


2021.11.27 08:03 BuckGB Fallout 3 (Van Buren) - Unity Revival

Before we had Bethesda's Fallout 3, the third entry in the post-apocalyptic series was supposed to take after its isometric predecessors. Codenamed Van Buren, this version of Fallout 3 never saw the light of day. But now this PC Gamer article brings our attention to Project Van Buren, a fan project that aims to recreate the game that should've been with the help of the popular these days Unity Engine.
You can learn more about the project and the man behind it by checking out the article, and here's the official description:
What is Project Van Buren?
Project Van Buren was born in 2017 as an attempt to recreate the original Fallout 3, a 3D isometric computer role-playing game codenamed Van Buren, that was developed by now-defunct Black Isle Studios before the project’s cancellation in late 2003. Blending together the original design of the legendary role-playing masterminds and modern technologies of today, Project Van Buren aims to reimplement the once-to-be-classic sequel to Fallout 2 with utmost focus on preserving its original spirit in modern technical finish.
Artstyle
In spite of being still in relatively early stages od development by the time of project’s cancellation, Black Isle Studios had already managed to establish a recognizable yet unique artstyle that brought the original “retro-futurism meets Mad Max” post-apocalyptic style of Fallout and Fallout 2 into fully three-dimensional environments. Project Van Buren aims to recapture and preserve this visual presentation to the pettiest detail, staying true with the intended course of its original makers.
Technology
Reviving nearly 20 years old product inevitably brings up a lot of questions in terms of its technical implementation in modern age. We’ve been changing and shaping both tech and art to finally achieve perfect blend between old-school visuals and modern-day standards in computer graphics. Using several technological enhancements such as precomputed static lighting, AI-enhanced textures, modern shading techniques and additional realtime dynamic lighting, we made sure the original aesthetics is not harmed in any way, while we hope the enhancements to bring more visually acceptable experience for modern gamers.
Design
Despite being unfinished, the production of Van Buren was foregone by an extensive pre-production process and thus most of the design had already been born before its actual implementation. In 2007, over 700 pages of the location design documents were leaked so the fans could finally get a general picture of the game’s story and narrative. We did not stop there, however. We established scarce yet very valuable contact with some of the original designers to help us fill up and resolve conflicting and/or missing information to be able to implement the game as close to the original intent as possible.
Game System
The role-playing system in Project Van Buren is a revised version of the S.P.E.C.I.A.L. system used in Fallout and Fallout 2. One of the major changes intended from the initial development stages was to introduce the Archetype design principle. Furthermore, being a GURPS derivate, the original S.P.E.C.I.A.L. system suffered from several TT-artifacts and balance issues such as non-uniform difficulty scale, a high number of relatively useless skills, armors and damage calculations inbalance, etc. The resulting overhaul, designed mostly by J.E.Sawyer, aims to bring robustness and a more systemic approach into S.P.E.C.I.A.L. role-playing system.
Gameplay
Despite not being fully emphasised by some of the Black Isle Studios developers, the original Fallout 3 was supposed to introduce a real-time with pause combat system in addition to the previously used turn-based system, providing players with ability to choose between the two. We decided to follow this trail and implement both combat systems as it was intended, while retaining game system design emphasis primarily on turn-based system.
submitted by BuckGB to GameBanshee [link] [comments]


2021.11.27 08:03 Briewheel What is your safe word?

submitted by Briewheel to AskReddit [link] [comments]


2021.11.27 08:03 m22687 SMSL SU-9n Review | Headfonics Audio Reviews

SMSL SU-9n Review | Headfonics Audio Reviews submitted by m22687 to Headfonics [link] [comments]


2021.11.27 08:03 nofunclub0119 LITERALLY WHAT IS GOING ON

LITERALLY WHAT IS GOING ON submitted by nofunclub0119 to GerardWay [link] [comments]


2021.11.27 08:03 Rebarb28 Halo Infinite keeps crashing in mid game

pretty much what the title says, I've updated my drivers, windows, restarted the pc, my cpu and gpu aren't overclocked, does anyone have a solution to this annoying problem?
specs:
Ryzen 5 3600
GTX 1070
16GB RAM 3200mhz
500gb Crucial SSD
submitted by Rebarb28 to halo [link] [comments]


2021.11.27 08:03 dontouchmypp im so done cant do this anymore

im so done cant do this anymore submitted by dontouchmypp to Cuphead [link] [comments]


2021.11.27 08:03 KARMAWHORINGtrueFUCK No-GiHeadquartersPassingbyRafaelLovatoJr1.mp4 - you're welcome ;)

No-GiHeadquartersPassingbyRafaelLovatoJr1.mp4 - you're welcome ;) submitted by KARMAWHORINGtrueFUCK to combatsports [link] [comments]


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submitted by Good-Plane-1020 to AllCryptoBets [link] [comments]


2021.11.27 08:03 seeker420_ President Ram Nath Kovind calls for judicial reforms on Constitution Day.

President Ram Nath Kovind calls for judicial reforms on Constitution Day. submitted by seeker420_ to indianews [link] [comments]


2021.11.27 08:03 Undertheflow where should I purchase etf from?

Thank you for your inputs :)
submitted by Undertheflow to singaporefi [link] [comments]


2021.11.27 08:03 stuje_14 [WRC 5 PS3] Online help!

I need help! Multiplayer is a graveyard and I need to complete 10 races. I've chosen the shortest track, should be done in less than half hour.
Hit me up on Twitter u/TrigHappyTV (Stuje (rhymes with huge)) if I'm not online
PSN: StuJ_is_huge
submitted by stuje_14 to WRCTheGame [link] [comments]


2021.11.27 08:03 CharsiMunda99 Pathetic

Pathetic submitted by CharsiMunda99 to dankmemes [link] [comments]


2021.11.27 08:03 GrammaticallyWrite Trust. (RX-7 Twerkstallion)

Trust. (RX-7 Twerkstallion) submitted by GrammaticallyWrite to ForzaHorizon [link] [comments]


2021.11.27 08:03 StaticJokes Christmas tree special delivery

Christmas tree special delivery submitted by StaticJokes to CasualUK [link] [comments]


2021.11.27 08:03 chipszed Egret Tours Marina bug (reclaiming after being a raider outpost)

I tried setpv OwnedByPlayer True and while i was able to build in the settlement, it was registered as a settlement in my pipboy and I can't send provisioners there or resettle settlers there from other settlements.
I never realised how bugged open season was when done after setting up raider outposts. sad. not sure what to do
submitted by chipszed to fo4 [link] [comments]


2021.11.27 08:03 9mHoq7ar4Z Is there a method to run commands in the open ssh banner

Hi All,
i would like to run the fail2ban stats and display them in the openssh banner at login. However it looks like the banner message needs to be a file.
I was just going to have a script populate the file every minute. But I was wondering if there is a better solution?
Thanks
submitted by 9mHoq7ar4Z to linuxquestions [link] [comments]


2021.11.27 08:03 LostDog_88 Fabric execute commands

I started learning fabric mcmodding, and im brand new to this. Is there any way I can execute commands from the mod.
Example : everytime when i use an item(onUse function), i want "execute as @s at @s run say hi!" to be run.
submitted by LostDog_88 to fabricmc [link] [comments]


2021.11.27 08:03 nobody_epic3 Roccat KONE EMP - whats the current price ?

Hey guys, I have a Roccat KONE EMP (ROC-11-812) I recently bought myself the Roccat KONE Aimo as an replacement. Not because the EMP is bad, I just got a good black friday deal on the aimo. I wanna sell the EMP on ebay now, but I rly dont know what the mouse is worth atm. Its sold out almost everywhere, I guess the mouse isnt getting produced anymore. Ebay prices are ranging from 20 to almost 200€. (used) My question is, what is the mouse really worth and for what price should I put it on sale.
submitted by nobody_epic3 to MouseReview [link] [comments]


2021.11.27 08:03 KyresXD If I start a new world on the 1.18 snapshot, will everything still be fine when I update the game to 1.18?

submitted by KyresXD to Minecraft [link] [comments]


2021.11.27 08:03 MelanieIsaGold IMAP Vocal Deep House 2021 - Vocal House - Deep House Covers - Slap House - Deep House Hits

IMAP Vocal Deep House 2021 - Vocal House - Deep House Covers - Slap House - Deep House Hits submitted by MelanieIsaGold to IMadeAPlaylist [link] [comments]


http://man-adm.ru